ABOUT US

EPISODES

ABOUT US

EPISODES

ABOUT

EPISODES

S2E8: When Pieces of the Story Get Lost

Unless you’re playing a module with a fairly straight-lined path, some narrative threads are likely to get dropped in any TTRPG campaign. Does that damage the story? How can you pick up those threads again, and do you need to? Powered by RedCircle

S2E7: Reducing GM Anxiety

Many GMs feel they need to lead the table, manage the narrative, that the enjoyment of the players is on their shoulders. This GM-in-charge philosophy is not only a challenge to collaborative story telling, it’s discouraging to new GMs, and leads to anxiety. Powered...

S2E5: Prep, No-prep, and over Prep

The biggest time-vacuum for any GM is pre-game preparation. Getting ready for a session can take hours, but how much time is too much? Is it ever OK to come in cold and wing it? We’ll talk to our two super experienced GMs to get some perspective. Powered by...

S2E4: Dealing with Character Death

In this episode, we’ll tackle a topic many players and GMs really struggle with. We want to get as invested in our characters as we can, but how do we do that, knowing there’s always a significant risk of the personality we’re portraying,...

S2E3: Player Autonomy In-Game

This episode is part two of our player autonomy mini-series. In this episode we’ll ask the question, “When, if ever, is it OK to diminish player autonomy?” It’s a common occurrence in TTRPGs, and many groups don’t even realize it’s...